﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;

namespace CastleOfTheDisillusioned.Location.Maps.Mountain{
	class MountainMap : Map {
		public MountainMap() {
			Width = Program.Random.Next(80, 90);
			Height = Width + 20;

			//Spawn
			this.StartingPosition = new SpawnInfo(2, Height - 3);

			Cells.Add(new UphillCell(X, Y, Width, Height));
		}
	}
}
